Xbox 360

What if the Primary Candidates were Consoles?

Gigaom posted witty a piece comparing the Primary Candidates of the Democrats to game consoles:

Barack Obama is the Nintendo Wii: The multi-racial candidate who was first dismissed by Washington insiders for not having enough power or third-party backers — but has gone on to draw immense popularity, not just from hardcore party faithful, but from the young and old, independents and Republicans alike. Instantly appealing like the Wii, Obama is popular not because of his library of policies, but because he is changing the way the game is played.

Hillary Clinton is the Microsoft Xbox 360: Backed by the most money, seen as a reliable and established brand, Hillary appeals most to the Democratic base, much the same way the 360 is most popular with hardcore gamers. Transitioning from her husband’s Xbox era, she offers not revolutionary change but steady, reliable content.

John Edwards is the Playstation 3: Formerly the Democratic frontrunner of the previous generation, Edwards now offers a greatly enhanced library of positions with far more ideological power — which few except Edwards’ die-hard fanboys seem to be buying. Unsurprisingly, the candidates are now polling about the same as their next-gen analogs are currently selling, with the Wii capturing 44 percent of the vote, the 360 pulling in 36 percent, and the PS3 trailing far behind with 20 percent.

Of course one might want to add some qualifications here and there, e.g. the public eventually realising that only changing the way the game is played might not be enough – just like Wii might face a difficult 2008 once everybody has one and the content comes to the foreground. Nevertheless: Both cases, Wii and Obama, show the public's tremendous desire for change from the status quo. Also Hillary 360 Clinton is actually more revolutionary than her Wii counterpart on a couple of issues, especially socialised medicine. Still funny and though provoking stuff though.

PS
One commentator of the piece linked Ron Paul to old school Nintendo games. I'd rather like to think of him as early 80s Atari: old school and half visionary, half crazy.

-Jens

How to understand the Motivation behind Suicide Bombing – with Halo 3

If you want to put yourself in the position of a suicide bomber look no further than… Halo 3. Clive Thompson over at Wired explains that due him leading a normal life he just doesn't have the time to improve his skills to keep up with homophobic teenagers around the world. In short: He sucks at the game, the consequences being humiliation and despair. But Thompson strikes back: While the best Halo players love life, he loves death. From the piece:

But at the last second, before I die, I'll whip out a sticky plasma grenade -- and throw it at them. Because I've run up so close, I almost always hit my opponent successfully. I'll die -- but he'll die too, a few seconds later when the grenade goes off. (When you pull off the trick, the game pops up a little dialog box noting that you killed someone "from beyond the grave.")

It was after pulling this maneuver a couple of dozen times that it suddenly hit me: I had, quite unconsciously, adopted the tactics of a suicide bomber -- or a kamikaze pilot.

Because after all, the really elite Halo players don't want to die. If they die too often, they won't win the round, and if they don't win the round, they won't advance up the Xbox Live rankings. And for the elite players, it's all about bragging rights. Thompson knows he can't win; the system discriminates against him because he doesn't have the most valuable resource at his disposal: time; the time to train for him is a luxury. Consequently he has nothing to lose but tries to screw the system as much as he can. Maybe even to the point where the hardcore players change their patterns of play or start to abandon the game. The only difference being here that the game promises instant resurrection rather than 40 horny virgins in heaven.

Of course there are some issues with this view. Surely despair might play a role in the motivation of a suicide bomber, but eventually he just a follows a blind, basically fascist ideology imposed from above that doesn't care so much about haves and have-nots but about the rule of its religious world-view. Osama bin Laden is a member of one of the wealthiest families of the Middle East showing that it's not solely about having resources at one’s disposal. It certainly is an incredible complex issue, something which Thompson readily acknowledges:

I do not mean, of course, to trivialize the ghastly, horrific impact of real-life suicide bombing. Nor do I mean to gloss over the incredible complexity of the real-life personal, geopolitical and spiritual reasons why suicide bombers are willing to kill themselves. These are all impossibly more nuanced and perverse than what's happening inside a trifling, low-stakes videogame.

But the fact remains that something quite interesting happened to me because of Halo. Even though I've read scores of articles, white papers and books on the psychology of terrorists in recent years, and even though I have (I think) a strong intellectual grasp of the roots of suicide terrorism, something about playing the game gave me an "aha" moment that I'd never had before: an ability to feel, in whatever tiny fashion, the strategic logic and emotional calculus behind the act.

I think the interesting question here under a design perspective is: How would we be able to convey this ability to feel a motivation, this feeling of comprehension into other games designed for political purposes and campaigning? If games are able to convey the "aha" moment of one the most horrendous acts they surely must be able to communicate a party's stand on healthcare or fiscal policy.

–Jens

Casual Gaming vs Innovation

If you had a look at the Japanese sales charts lately you could get the impression that hardcore gaming is coming to an end in the land of the rising sun. Nintendo rules with an iron fist and it seems that it can only be a matter of months until the whole country owns a DS and/ or a Wii. Meanwhile, Xbox 360 sales are still a total disaster which when you think of the games for it, combined with some Americanised corporate ignorance, isn't really much of a surprise. Also Europe doesn't seem too impressed with Microsoft's game culture. Actually the only market the 360 really appeals to is the action-obsessed US with its competitive culture. And even though Sony would like you to believe that if Jesus was a console he would be a Playstation 3, the great unwashed masses don't seem to have gotten the message yet – sales just pretty much suck everywhere.So what can be made of this? It's great to see that Nintendo is tapping a new audience with its approach and finally brings videogames to the mainstream. Which was about damn time considering that the industry had about 30 years for that. Male fantasies of bikini girls with machine guns are complimented with content (ed. note: What's wrong with bikini girls and machine guns?). Also your girlfriend can enjoy the system, as the innovative Wii control scheme allows for intuitive and interesting concepts that don't force you too learn the layout of a 16 button joypad by heart; cheaper development costs (potentially) mean more innovative and daring games. Sounds good, doesn't it? There are issues though. Will people stay interested in the casual games Nintendo offers? Is the five, ten minute distraction compelling enough to keep players coming back for more? Also: Can these games really innovate the medium? Maybe in being different when it comes to certain forms of content and in their control scheme. But it takes more to create something completely epic and new. Innovation is also always linked to new, more powerful technologies. More powerful graphics can make for a better narrative architecture, i.e. a powerful narrative with the help of an immersive environment. Superior calculating power can help to create a better A.I., an area that definitely needs improvement, holds huge promises and could potentially compel games to a new level. Casual gaming is a step in the right direction and a necessary completion. It would a shame though if hardcore gaming completely disappeared or just played a minor rule because this would severely diminish chances of future epic masterpieces. So let's hope Sony and Microsoft get their act together – you might not always like them (for very good reasons I might add!) but without them the future would be bleak.