Gamepolitics brought my attention to this interesting PBS website maintaining a collection of games dealing with immigration. I think games are the perfect medium to explore this issue due to the similarities between playing a game and negotiating one's way in a new, alien society: In both cases it's about trying to figure out the rules and stick to them in order to succeed. If you fail you won't be able to finish or enjoy the game respectively slip into the role of a social outcast – with the difference that games will in most cases give you another chance. An arcade game in this connection can even serve as a metaphor for bribery or the fact that money helps to gain social acceptance: As long as you feed the machine with quarters you're allowed to stay.
Due to their simulational nature and their reliance on rules as their core mechanic and defining criterion, games offer fascinating possibilities for cross cultural training and they can also serve to highlight the prejudices migrants or minorities feel in a new environment. Let's say statistics found that the chances of dark skinned emigrants finding a job are 40% lower compared to white people despite them having the same qualifications. This result now could be included as a arbitrary rule in a game dealing with finding a job in their new environment. Arbitrary because not only because it would reflect the different real-life attitudes of people living in this society (prejudiced/ not prejudiced/ not too sure etc.) but also because it can help to built up the frustration a migrant might feel while on the job hunt.
Also it made me think about the assumption that we won't play a game differently just because the tokens changed. Take chess for example, you can play it with the figurines of king and queens but you might as well just play it with different piles of mud. Will this change your overall goal or your style of play? Probably not. But imagine a game of Space Invaders where you as some border patrol officer have to shoot illegal immigrants instead of aliens. Due to the meta-text and intertextuality of the game and the representations in it you might more consciously think about your style of playing (meta-text and intertetuality = the marketing, box art, references to other media, the way the player's character and NPCs are presented and what that entitles etc. – it basically it means games don't exist in a vacuum but within discursive formations of the society they're played in). This of course always depends on your political beliefs and attitudes. Do you see these migrants as intruders who just want your piece of the cake or poor, disadvantaged people who contribute valuable services to society by doing the jobs no one wants to?