It's Not About Manhunt it's About Video Games

Manhunt 2, the latest brainchild of scandal-ridden developer Rockstar, got a hard time all over the world: the English BBFC rejected the title, Ireland and Australia followed suit, while the American ESRB issued a preliminary rating of AO (Adults only) which basically amounts to a ban since most US retailers, such as Wal-Mart and Target, refuse to carry software rated AO. Accordingly Rockstar decided to temporarily shelve the title.I played the first Manhunt and found its snuff aesthetic sickening. Games like this definitely deserve a high rating and shouldn't get into the hands of minors. Also the whole principle of the title, "its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing" (to quote the BBFC), seems indeed questionable in a more and more "economised" environment with its out of control individualism. But: do these elitist worries justify a ban? Shouldn't every (grown up) individual be able to decide for himself what he wants to consume? Despite having to play the game the censors apparently are still alive and well… What worries me most though is the fact that the distribution of AO games, thanks to the conservative attitudes of corporate America respectively the elitist protection instincts of classification boards is pretty much impossible. Add to this the fact that the console manufacturers (in this case Sony and Nintendo) won't allow AO rated games on their machines. The thing is: through this form of censorship the full development of the medium of digital games in hindered since they are denied the rights of expression traditional media have. Art must contend boundaries, it must resist its industrialisation, and games as a form of art must do so in order to cover the whole range of human emotions – not only when it comes to violence but also to sexuality, one of the most neglected subjects of digital games. The works of the Marquis de Sade are considered classics these days, games on the other hand don't even get the chance to explore similar territories under current circumstances. Sex in movies isn't an issue, also this medium has its erotic classics – a game equivalent of something like The Last Tango in Paris however is unthinkable (though the question remains of how to design a game that conveys these intense emotions). The problem of digital games is that they are trying to strive for respect and artistic expression in an industry with a questionable political economy that is surrounded by moral panics due to the game-illiterate public/ media/ politicians. History tells us that with time this resistance wanes. Let's hope that this is also the case in the sensationalist 21st century.

-Jens