Jens Schroeder

Old Friends and New | A Visit To Sydney Australia

I know I've been a little light on blogging here recently, but that's because I've been busy with a lot of new projects at work. As part of my new role as Global Program Lead at Tribal Worldwide, I went to Australia to help my colleagues at DDB Sydney with a campaign for one of their clients. The office there was beautiful, but more important were the people: they were welcoming, professional and smart, and they reminded me of why I like working within the DDB network so much.

 

 

I also got a chance to connect with Jens Schroeder. Longtime readers of BlogCampaigning may remember him as Schredd, one of the original authors and founders of this site. It was the first time we'd seen each other in about six years, and hopefully I convinced him to do a better job of keeping in touch.

That's it for today's update - hopefully I'll be back soon.

-Parker

 

Killer Games vs Violence: My Second Book

Last month my second book was released: 'Killer Games' Versus 'We Will Fund Violence' The Perception of Digital Games and Mass Media in Germany and Australia". Where my first book was my German Master's thesis (and was about gaming behind the Iron Curtain), this one is my Ph.D.

So what is it all about?

While the assessment of digital games in Germany was framed by a high-culture critique, which regarded them as an 'illegitimate' activity, in Australia they were enjoyed by a comparatively wide demographic as a 'legitimate' pastime.

In the thesis I analysed the social history of digital gaming in both countries and related it to their socio-cultural traditions and their effects on modes of distinction. Basically, you can tell why Germany has issues with this type of media by looking into why Australia does not.

Germany, as a European Kulturnation, had a different history and different 'foundational dynamics' than Australia, a New-World society built on premises which consciously distanced themselves from their Old-World heritage.

Foundational dynamics signify the socio-cultural and historical forces which shaped a distinct national conscience and dominant identity constructions during the countries' founding phase. These constructions did not stay without an impact on the perception of different kinds of aesthetics.

Closely related to the uptake of culture was the issue of distinction, the cultural demarcation between social groups: By a conspicuous refusal of other tastes, a class tries to depict its own lifestyle as something superior. A country like Germany, whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system, exhibited a different form of distinction than Australia.

To put it differently: A country which based its national archetype on the myth of the bushman developed a different national conscience than a country whose ruling class defines itself very much in terms of high-cultural achievements.

The thesis demonstrates how forms of distinction, shaped by different foundational dynamics, asserted themselves regarding the perception of mass culture to the point where digital games were the latest medium to be surrounded by established patterns of criticism and enthusiasm. To make this point clear it gives a detailed history of previous introductions of mass culture and with which reactions they were met on part of Germany and Australia and their modes of distinction.

Due to its history and cultural traditions, Germany strongly opposed mass media – as can be seen in the uptake of the cinema, radio and television – whereas Australians were always comparatively enthusiastic about the latest iteration of mass art, games included. It was something that confirmed Australian identity whereas it threatened Germany's.

The thesis is the first social history of gaming in both countries.

On the other hand it also offer unique insights into the national unconscious of the two countries by means of analysing the uptake of mass media.

So if you're interested in digital games, media history, the social history of Germany and Australia, demographics and target groups in these countries or their capacity to produce internationally appealing media content, this book is for you.

Get it here or here.

-Jens

RIP Jerry Lawson

Last week one of the pioneers of the gaming industry passed away. This man engineered the modern console. It was only in March that he was honoured by the International Game Developers Association.

And yet you probably never heard of Jerry Lawson, the creator of the first cartridge-based videogame console.

Something that set Jerry apart from most people working in the gaming industry is that he was black.

Jerry was born in 1940 and grew up in a federal housing project in Queens, New York. As a kid, he operated a ham radio; as a teenager he earned money by repairing his neighbors’ television sets.

In the 1970s, living and working in Silicon Valley, he was the only African-American to join the Homebrew Computer Club, a group of early hackers that included Apple co-founders Steve Jobs and Steve Wozniak.

He went on to design the Channel F console for Fairchild Semiconductors, the first gaming machine to use interchangeable cartridges.

 And he went on to become the industry's best kept secret.

The gaming industry certainly has liberal roots. Take Atari for example, Nolan Bushnell had a beer tap in his office and employed a bunch of hippies to assemble arcade machines. When Atari was sold to Warner and the technology of Battlezone was to be used for military purposes, some developers refused to contribute to the project.

In the early days Apple had countercultural sensibilities about it, just look at the 1984 commercial.

But despite this liberal outlook, the gaming/ computer industry dominantly favoured white male subjects. This was the origin of the industry – young educated "hackers" (think of Space War and its creators or Ralph Baer).

It took decades to overcome this hardcore technicity mindset, the Wii was the first console to successfully challenge this outlook. While gaming reaches new demographics, it'd be interesting to look into who is actually responsible for its contents.

If my students are anything to go by, games are still predominantly made by white men.

Video games might have a comparatively liberal background, but their (Western) history is almost exclusively Caucasian at the expense of other ethnics.

They represent a culture that makes it difficult for other influences to assert themselves and perpetuate the ideal gamer of the 21st century as likely being male – and white.

All this make Jerry's achievements even more impressive. Hopefully he will receive the recognition he deserves!

-Jens

Adventures in Sydney

As some of you might have noticed, I haven't contributed much to Blogcampaigning lately; not only was I busy sorting out paperwork in order to be able to stay in Australia, but I also started a new job (editor's note: Oh, I've noticed!) As of this month, I started work as a lecturer for game design at Qantm college. It sure feels good to turn a life-long passion into a job.

As you can imagine, talking in front of 80 students in a second language and helping to develop part of the curriculum is pretty exciting. Experience in public speaking certainly helps, but when you walk in your first lecture, all eyes on you, people in the back complaining about not being able to hear anything, other students explaining that there's a microphone you don't know how to use – that's when your heart skips a beat.

A couple of lame zombie jokes later and the ice is broken. Hopefully they're enough to motivate the students to do work. Getting them to actually do something for the course is not going to be too easy, given its rather dry content: project management… Not the most electrifying lecture, but certainly necessary. Somehow I'll get them there!

I also started blogging for the Goethe Institute, Germany's global cultural institute. Their Sydney office started the CityScapes blog. This blog:

aims to make visible what unites us and what may divide us, to create an awareness for the necessity to act locally in response to global issues. It endeavours to research the human condition of the young urban dweller in the 21st century.

Every month three bloggers in 12 cities all over the globe write about different aspects of these cities. There's a text blogger (me), a video blogger and a photo blogger.

Step by step, they will create a kaleidoscope of impressions, opinions, ideas and… plain fun.

In January we covered “My year in the city - Work, Play and get out of here!”; this month we looked into “Going Local - Neighbourhood, Kiez and Suburb in my city”; March will be about a theme you've all been waiting for: "Sex and the City."

You can find my first posts here and here.

-Jens

Emulation Elation

Playing emulated games can be a pain. There's the problem of legally acquiring ROMs, and often emulators need some tweaking to function properly. (Did you ever try to play Amiga games on a Mac?)
This is where Arcade Retro Gaming’s MCC-216 comes in. It utilises an FPGA (Field Programmable Gate Array) core, which – as far as I can tell – means that it can accommodate several systems on a chip.
The devices can be hooked up to any screen or monitor and comes with the classic Competition Pro joystick. Pure "click, click" bliss! Most importantly it comes with a good amount of licensed C-64 games and demos. Ironically, some of these even have the hacked/trainer front-ends, a good reminder of how hard some of the classics were.
Best of all, the device comes with the possibility to install multiple cores. Currently C-64 and Atari 2600 cores are available, and an Amiga core is in beta.
Sure, if you want to you can get your hands on retro games: you can play them on your iOS device, download them from the Wii's virtual console or buy compilations. None of these solutions, however, offer the flexibility and versatility of the MCC-216. Or a Competition Pro joystick.
Beginners can happily play away, pros have something to tinker with. It's ultraportable, hooks up to pretty much anything, is not crippled by any DRM and even supports keyboard input.
Most importantly, it keeps the legacy of the classics alive. After all, what is a medium worth if it is not conscious of its own history?
-Jens Schroeder
PS: Props to Toronto Thumbs for inspiring this post!

BlogCampaigning in 2010

Man, its been a whirlwind year for the BlogCampaigning crew. We celebrated our 4th Birthday in August.

Jens finally finished his PhD about video games and moved to Australia to live with his girlfriend Jenna. I’d be a lot happier for him if so many of his Facebook posts weren’t about him bitching about how hard his life is. His previous book, one all about video games in the communist Germany during the 80s was also made available on Amazon.

Our Copy Editor spent the summer digging out his basement, and we’re hoping he’ll rejoin the team sometime soon.

Heather started writing more regularly for the site, and even chimed in on her own Fashion Friday post. She's also continued to rock it at Sequentia Environics.

Espen remains at large somewhere in the urban wilds of Scandinavia. Rumor has it he’s gainfully employed, married and soon to be a father. I still think of him as the guy I used to surf with and as the plucky drummer of Gravmar and the Gravediggers.

I joined Radar DDB in May to spend most of my day sitting 4 feet away from Ed Lee. We’ve done some really cool stuff online, and I know that we’ve got more coming. Stay tuned.

In other BlogCampaigning news, I continually regret Espen’s choice of ‘BlogCampaigning’ for the name and URL of the site. Do you have any idea how annoying it is to type, write down or explain to anyone? Plus, blogs and campaigns are pretty much dead, right? We should totally just rename ourselves something like “SocialConversing."

We continue to get a majority of our hits from searches for the term “Karolina Kurkova” thanks to this blog post I wrote about here a while ago (note to self: sex sells).These visitors don't tend to stick around the site very long.

Besides that, some of our must-reads (as determined by the number of comments and hits they got) were a Fashion Friday post about When To Wear A Blazer and another post about When To Take Off Your Suit Jacket in a Meeting

Follow us on Twitter, or hit us up on Facebook.

See you in January.

-Parker

My First Book: Gaming Behind the Iron Curtain

Back in 2005 I wrote a master's thesis on the history of digital gaming with a special focus on former East Germany. Whenever I mentioned the thesis people were really interested: "There were games in the GDR? Really?" "What sort of platform did they play on?" etc. Which is why I decided, more than four years after I handed it in, to contact a small publisher to ask if they were interested to issue the thesis as a book. They liked what they saw, I rewrote some parts to account for the the more current history of games, and this month the book was finally released.

So what exactly is the book all about?

It juxtaposes the different development stages of digital games in East Germany and the Western world, giving special attention to the "subsumption" of information technology under the structure of East German social and economic policies. The socialist administration of the GDR prevented private initiative, and instead followed the principles of a planned economy and central control, pivotal developments within the field of information technology. Therefore digital games cannot be explained without a thorough examination of this frame of reference. This approach is supplemented by statements – gathered through interviews – of several contemporary witnesses involved in the production of digital games in the East and West.

For the purpose of a better overview and a coherent structure the thesis is divided into three parts, each of which a period of Western digital game history is contrasted with a period of East German history marked by historical turning points. Because one can identify several of these turning points both in game history and East German history which happened approximately at the same time (e.g. introduction of Pong coinciding with major changes in social politics under Chairman of the Council of State Erich Honecker) this makes for a structuring which does not separate the two groups of themes but moreover, by embedding East German game history into a bigger scope, allows to examine how Western innovations influenced the creation and production of digital games in the GDR.

Consequently the main focus of the thesis lies on the three gaming platforms ever to be produced in East Germany – the BSS01, the KC-computer series and the Polyplay – respectively their integration into the propaganda machine of the ruling Socialist Unity Party of Germany.

The BSS 01 (Bildschirmspiel 01), the GDR's first and only console was introduced in 1980 by the Halbleiterwerk Frankfurt (Oder). Its development however already began in 1977 – on behest of Karl Nendel, Secretary of State in the Ministry of Electronics, whose decision was influenced by the VIII party congress of the Socialist Unity Party in 1971 at which Erich Honecker announced the intention to improve the populationʻs supply of consumer goods in order to enhance the loyalty of the East Germans to their state (a move still influenced by the trauma of the 1953 uprising). Based on an American General Instrument's AY-3-8500 chip the BSS01 was basically a "Pong" clone whose prohibitive price of 500 East German Marks prevented it from appealing to a mass market: due to the fact that the GDR was placed under the COCOM embargo, which forbade the import of electronic devices into the Eastern Block, the main components had to be smuggled at enormous costs which were passed on to the consumers. These are the key points of the description.

True to Honecker's promise to amend the supply of the population with technical consumer goods the earliest models of the KC (Kleincomputer) series were introduced in 1984. Also based on Western technology – their core being the so-called “U880D“ circuit, the first microprocessor system of the GDR and a complete copy of the “Z80“ system by the Californian company Zilog – they quickly became the main platform for computer games. The thesis describes the different development stages of these computers, especially the circumstances of their initiation within the scope of the effort to establish a semiconductor industry and explains how they were utilised by citizen programmers (particularly in terms of content creation) as well as the state which, for example, even released official game collections (mainly consisting of variations of Western arcade games).

The pinnacle in terms of digital games in the GDR was introduced in 1986 with the Polyplay arcade machine which derived its name from its production facility, the VEB Polytechnik Karl-Marx-Stadt (Chemnitz) as well as the fact that its memory was capable of storing up to eight games. The thesis analyzes the history of the Polyplay's origins; it moreover focuses on the content of the games on offer respectively deals with the question of what motivated the creation of this specific subject matter as well as the social component of the Polyplay, for example the fact that it could be played in the East German parliament.

The thesis closes with an overview of the integration of digital games into the East German administration in which three aspects are addressed: The GDR presenting itself to the world as a country which is capable of producing high technology and supplying it to its citizens; the attempt to have digital games contribute to the development of a socialist personality as well as the ostentation of an alleged moral superiority opposite to the West (in view of the mostly non-violent content of East German games as opposed to the violent "Star Wars" games of the capitalistic enemy); finally, and most importantly, the attempt to attract urgently need personnel for the vital microelectronic industry with the help of digital games in order secure the economic survival of the GDR.

Writing the whole thing was really fun, it was almost like modern archaeology. Not only the technology and the games themselves are interesting, but also what their use can tell us about East German society.

Unfortunately the whole book is written in German. However, if I find the time I might write up a more exhaustive summary or maybe even a journal article. If you're still interested – or can appreciate the charitable cause of supporting starving writers – the book can be bought here.

-Jens

PS If you want to try some Poly Play games here's a German website where you can play Flash versions of them.

Where It All Began (4 years of BlogCampaigning)

As a follow-up to my post of awesome pictures the other day, I thought I'd post this gem of a picture:

It is a picture of Jens and Espen, taken sometime in September, 2006. Espen had just launched BlogCampaigning as part of his thesis at Griffith University, and Jens and I were just starting to write posts for the site.

In the four years since then, we've gone on to do some different things but the three of us have mostly kept in touch via BlogCampaigning.

Thanks for reading - we hope BlogCampaigning is around for another four years for you. And for us.

-Parker

I'm Done! Adventures in Ph.D. Land

As some of you may have noticed I didn't contribute much to BlogCampaigning lately (Editor's note: Yeah, I noticed). Not only was I busy working in my new job but I also prepared for my last Ph.D. exam: the oral disputation of my thesis. Once my supervisors completed their written reports on my thesis, I was a given a date to orally defend it. I had 15 minutes to introduce my thesis to a panel made up of my supervisors, an observer for the protocol, lecturers and other students (it was a "public" event, i.e. any student of the school could attend the disputation). After the 15 minutes were over, my supervisors and the observer asked me questions regarding different aspects of – and issues with – my work.

Overall, the whole procedure lasted a bit longer than an hour. Once everything was over, I was awarded a "magna cum laude".

However, officially I can't call myself "Herr Dr. Schröder" yet, the reason being that I didn't yet publish my thesis. This is a usual procedure at German universities, you are only awarded the doctorate once you can proof that your work is available to the public. There are different ways to meet my university's requirement in this regard; however, the most common way is to publish the thesis as a traditional book. Dead trees it is!

The problem is not so much finding a publisher, but rather a publisher with a good reputation – and reasonable prices. The thing is, you have to pay them. There's a constant and huge supply of dissertations, and let's face it, most academic books won't sell like hotcakes. So you basically have to buy yourself into a (reputable) publisher.

So far I have been offered contracts ranging from 0 to 4,000 Euros. If you don't really care about your future renown in the academic world, you might as well go with the lowest offer. However, given that these publishers and their print-on-demand model will spam the market with pretty much everything – including course papers – don't expect much credit for you work. I heard of a uni that won't hire lecturers if they published their work with one of those vanity press companies.

As you can imagine, if the publisher is somewhat renowned, this is also reflected by their prices. These (ideally!) also reflect their services and the advertising measures they plan to undertake. Will they, for example, send out review copies? Which measures do they undertake to announce the publication of your work? Do they offer help in regard to proofreading or formatting your thesis? Can you reach your publisher by phone? (Apparently some publishers regard personal contact as obstructive to their work flow!) Which other marketing issues are planned and do they make sense?

I came across a publisher that was offering to advertise new academic releases on hip postcards. Somehow I doubt that this will help to increase sales. As much as I think that I wrote a good thesis that – for an academic work – is of comparatively broad appeal, I don't think that that this measure will encourage the public to spontaneously buy a 173,000 word book. Basically, it seemed like a good excuse to squeeze out some more money from their authors.

(Considering that my thesis was completely in English, publishers from the English speaking world also seem like an option. The problem is that some of them ask you to change parts of your work to give it more mass appeal [the ones I talked to anyway.] Unfortunately that is not an option as my uni's Ph.D. regulations state that you have to publish exactly the same text you handed in.)

The publisher I'm likely to go with seems fulfills most of the important criteria: Their author's support is good (personal phone calls!), they have several (sensible) marketing mechanisms in place, their prices – while high – are still comparatively reasonable, and they would also make my work available as an e-book; something I attach great importance too considering that my thesis is also of appeal to the Australian market.

There's also some light at the end of the financial tunnel. Some of the money you have to pay to get your work published is offset by the amount you get when you register with the VG Wort, a collecting society for authors. Since your work will get photocopied etc. you get reimbursed via a one-off payment – currently this would cover about two thirds of my costs. However, you only get this money the year after your book is released.

Of course I would also like to make my work available on the net but this is a bit of an issue – most academic institutions still highly value the cultural capital attached to traditionally published books and don't appreciate them being available for free. I will, however, try and find out if I can publish parts here on Blogcampaigning. After all, I want as many people as possible to read my work.

PS If you want to know more about writing a doctoral thesis make sure to check out the illustrated guide to a Ph.D.

-Jens

Snobs of Old Europe (Jens Schroeder in Australia)

Behind the scenes of BlogCampaigning, I'm often giving Jens a hard time for not contributing more often. Some of it is good-natured ribbing about how he's lazy, some of it is a little more serious. The reality is that for the past few months he's been busy finishing up his PhD, and is now on a speaking tour of Australia, so I really shouldn't be so hard on him. (Espen, however, has no excuses.)

Part of Jens's hard work has paid off in the form of recognition by the Sydney Morning Herald, which published an excerpt from the abstract of one of his presentations:

"For Europeans, as the Swiss banker father of a friend of mine once said, Australians are the plebeians of the Western world.

"The clichés were presented by the editor-in-chief of the German broadsheet Die Welt, Thomas Schmid, last year in an editorial. He argued that Australia lacks civilisation, everyone is dressed informally, there is a lack of social differentiation and the only thing setting the upper class apart from the middle is its higher income.

"It is an empty place with nothing in the middle—in geography nor identity. These are prejudices Australians have had to deal with almost since the arrival of the First Fleet, a fate they shared with other New World societies such as the United States."

Read the full article here.

-Parker

BlogCampaigning: Movin' On Up

Congrats to a few members of the BlogCampaigning crew: The official notice of Heather Morrison's new position at Sequentia Environics went out (over the newswire, no less) last week, saying that she'll "supervise the daily operations and performances of client service teams." A good move indeed; Sequentia is  a digital communications firm that "focuses on the online relationships between companies and their customers." It's also part of the Environics Group.

In other celebratory news, Jens "Schredd" Schroeder sent me an email last week to say that he handed in his doctoral thesis last Monday. "I can't really believe it's over... " he wrote. "But I suppose you never reach the point where you're convinced that it's the right moment to hand in a project of this size." The paper is titled 'Killer Games' versus 'We Will Fund Violence' :The Perception of Digital Games and Mass Media in Germany and Australia, and Jens is hoping to make it available here on BlogCampaigning sometime soon.

-Parker

Happy 3rd Birthday, BlogCampaigning!

It brings a tear to my eye when I realize that Espen Skoland wrote the first post on BlogCampaigning three years ago today. Almost 700 posts later and we're still blogging. We don't write about American politics as much as we used to, but there is still the occasional political post from Jens and I always try and mention communications or PR.

Thanks to everyone for reading!

I wonder if we'll go another three years? And is there anyone out there that has been reading BlogCampaigning since the beginning? (if so, leave a comment or send me an email - I can be reached at  parker (at) blogcampaigning (dot) com).

We're Getting The Blog Back Together

Its been a while since we last posted on BlogCampaigning, and I know that a lot of our readers are wondering what happened: PR message boards have been flooded with rumours and speculation, and Jens and I have been getting emails and phone calls at all hours from fans. Everyone has been wondering what happened to BlogCampaigning. The short answer is that we don't really know.

The long answer is that the site got messed up and that I've been super-busy with real life (work, soccer and summer drinking). Thanks to Tommy Vallier at Wordpress by the Minute, we were able to get rid of the spammy links and Javascript that had pervaded our RSS feed (if you need any blog work done, I highly recommend his services).

I haven't been writing much for the site because I was working on a product launch for CNW Group (more on that in an upcoming post), Jens hasn't been writing much because he's been "working on his thesis" (which I equate to playing Xbox), and Heather has probably just been busy with her own blog, Toronto Uncovered.

We still don't know where Espen is, but we hope you like the BlogCampaigning redesign and that you'll continue to read our thoughts about Public Relations, Video Games, Technology and whatever we feel like.

But don't spend too much time reading BlogCampaigningget out there and enjoy the summer weather.

-Parker

BlogCampaigning 2008

Well we're finally back from our unannounced vacation here at BlogCampaigning. We hope you missed us. In the new year, we'll have lots of great stuff coming up! Espen will continue to be difficult to track down whenever I'm trying to get him to write a post, but hopefully he'll give us an insider's look at the European world of PR as he starts his new job. Jens will be brewing up his own unique brand of thought as he gives us insight about the world of video games and social media in European politics. And last but not least, Toronto's own Jess Bennett will share her insightful musings about Public Relations and social media as she heads into her second semester of school.

Thanks for checking back in!

-Parker