Technology, Creation and Transferring Money

Jan Chipchase - Red Mat Experiment If you're not already, I strongly recommend reading Jan Chipchase's blog, or at least some of his articles. Jan is a field researcher who used to do work for Nokia, and now works for a company called Frog Design. His area of expertise is studying the way people use mobile phones in developing countries, and I'd wager that a lot of his insights over the past 15 or so years have made their way into the a lot of the Apps and phones we use today.

 

Some of his recent papers include:

 

Mobile Money – Afghanistan 

This is an excellent look at the way local Afghani's are using new or different ways of transferring money amongst each other. As Jan writes, "Many people associate mobile banking with cities like London or New York, but it's potential impact is far greater in countries where there is limited access to fixed banking infrastructure." As a result, I think we're likely to see more innovative solutions and work arounds come from these places. His study was done by travelling throughout Afghanistan with a team of researchers and fixers to interview different types of people and agents who use or are involved in the various services of transferring money in the country. Although the report is from 2011, I think it's still highly relevant. Some of the trends (like mobile banking/money lending) are really only in their infancy both there and in more developed countries.

 

Red Mat – A Design Experiment

"If you're reading this there are some nuances I'm guessing you haven't truly absorbed: as the global economic centre of gravity continues to shift towards China++ many of the multi-national companies that put products on your shelves will increasingly be designing for China 1st, they'll increasingly design out of China; and will increasingly be led by and draw from a pool of highly skilled highly experienced Chinese talent whose design sensibilities appeal to a global consumer base, but which is also ground in and for 'China'….In the next decade we're going see new hybrid products/services that have a global impact on the scale of the mobile phone an nascent social networking social services, but created, designed and manufactured in China, whose primary market is Chinese, that couldn't have been made anywhere else and for whom the Rest of the World is a marketing afterthought," Jan writes as part of the background for this document.

 

Not content with simply studying the industrial and money transferring economy in China, Jan wanted to be actively involved in it so he set up a bit of a design experiment for himself.

In this report, Jan outlines the steps he took to conduct a design experiment that he developed. The rules he set out for himself were that 1.) It must engage people from across China 2.) Every Chinese person must be able to recognize the final thing that is made 3.) None of the people taking part should understand what is being made, until the exact moment that it is made 4.) Only Chinese people and services can be used. 5.) That the experiment goal and process is reviewed after each step 6.) The process must be transparent in-so-far as it doesn't compromise  rule three.

I don't want to spoil much about the project, but is well worth the read both for a greater understanding of China, but also for the very hands-on and experimental approach Jan takes to learning more about an area both he and his clients are interested in.

 

One of the things I find most inspiring about Jan's work is that he does research by embedding himself in whatever community it is he is looking at, truly understanding how the native users actually interact with each other and technology.

 

It's a lesson advertisers can learn. While a lot of the research we do and get in advertising is great, I think it still comes from a place where we're looking at the topics and subjects of advertisers. We shouldn't be looking at what some of the bigger brands and companies are doing that are innovative. We need to be looking more at people and communities, and how they interact and how they don't interact. That's where we'll great insights find success.

 

Video Games Are Training The Future Work Force

A few years ago, I wrote a blog post about how my friend Jay was really good at video games ("How To Ruin Your Life By Not Playing Video Games"). Since then (2007!), a lot has changed but a lot has stayed the same. I think video games are equally as important in the formation of a young persons life today, if not more so. As they become increasingly social, they provide not just an opportunity to hone their fine motor skills, but to also develop social skills. I've been playing a lot of Halo 4 lately, and I can tell you that the team that learns how to cooperate and to use different weapons and vehicles together is the one that wins pretty much every match. Games like League of Legends require even more of this cooperation, and this is definitely becoming the norm. In fact, League of Legends currently boasts some incredibly high numbers for spectators of top-ranked matches.

As Joseph Bernstein wrote recently in Kill Screen: "[with games] we're training for things we don't fully comprehend" and that this goes beyond "creative and puzzle solving."

Technology is already a huge part of the way we interact with the world and each other, and the amount and complexity of this interaction is only going to increase. Those that are better able to understand this interplay between technology and humanity will be set up for success in both the near and far future.

-Parker

Instagram Badges

I'm a pretty big fan of Instagram these days, so I'm pretty excited that they've introduced both web profiles (check out mine at Instagram.com/ParkerNow) and badges, like the one below:Instagram

 

For both myself and a lot of my friends, Instagram is pushing Twitter and Facebook aside as a way to see what my friends are up to and sharing. I'm not saying it will replace either, or that it will last forever, but it's fun for now.

 

Punk Rock and Bird Watching

What do Punk Rock and Bird Watching have in common? Paul Riss. That's because he has just finished a "big year" (birdwatching lingo for seeing as many bird species as you can in one year) and is making a documentary about it. He's also getting a tattoo of every bird species he spotted, and there's punk rock involved.  Paul is a creative and talented individual at DDB Canada (my employer), so I'm really interested in seeing how this will turn out. Here's what he says about the project:

"I'm most excited about the fact that younger people might take a second look at birding because they always thought it was just for retired people. If they get interested, it generally leads to a love of the environment on a grander scale. "

Follow Paul on Twitter (he's @ThePaulRiss), support Punk Rock Big Year on IndiGoGo or just check out his blog (it's got lots of interesting notes on his bird watching travel and info on ways you can support bird conservation.

How Advertising Helped Set The Stage for The 1972 Summit Series (Hockey)

In Saturday's edition of the Globe & Mail, the Focus section featured an incredible piece by journalist Patrick White, who had whittled down hundreds of hours of interviews with key players and organizers of the 1972 Summit Series between Team Canada and Russia into a few pages. One of the most interesting parts about the article for me (besides Phil Esposito's stories of training camp partying) was the role advertising played in the series. While setting it up, the organizers hired the agency Vickers & Benson to help them promote the games.

In the beginning, it was supposed to be the "NHL All Stars" verus Russia. However, the agencies creative director said no no was interested in this match-up. They had to tell a different story, and it seems his insight was to make it more of an international match-up. From this, one of his copywriters came up with the name "Team Canada." (Interestingly enough, this was the first time this naming convention for national sports teams had been used.)

The other part of the article that I thought was super interesting was that the iconic Team Canada hockey jersey was designed the night before the press conference by the ad agencie's art director. Apparently, he went out and bought one plain white jersey and one plain red jersey and just had his wife sew them together into the famous pattern.

Would we even remember this series if it hadn't been for those jerseys and the very idea of Team Canada instead of the NHL All Stars?

Check out the article and more on the Globe & Mail website. It goes into a lot more detail than the print edition.

Vancouver Sunset on Instagram

I've been a a huge fan of Instagram for the past couple of months now. I know it's all about the people you follow, but Facebook is too full of brand posts for me, Twitter is just news and often I'm not interested in clicking through. Instagram is a quick-hit of beautiful images. Anyways, here's a great shot of a Vancouver sunset on Instragram from my friend Natalie that she uploaded to Instagram:

 

Below, you can see the shot I took of Natalie taking her photo:

Are you on Instagram? Follow me. I'm Parker now there.

Curious About Curiosity - #Mars

I've been obsessing over news about the Mars Curiosity rover ever since it touched down last month. One video, created by someone who worked on the project, captures some of the magic about what was done:

Did you notice some of the animations of the landing in that video? Did you notice how it was LOWERED ONTO THE SURFACE OF MARS WITH A CRANE FROM A ROCKET-POWERED PLATFORM?

Just watch the first few minutes. You'll be blown away.

 

I also think it's pretty cool that NASA has given Curiosity it's own voice via a Twitter account. This is a great way to more easily connect with those who might be interested in learning more about space exploration.

Finally, there's a really good "Ask Me Anything" on Reddit with a bunch of the engineers from the Curiosity project. The Reddit audience is perfect for this sort of thing, asking a combination of human-interest questions and highly technical questions and making for a better read than anything else on the subject.

For more on all of this, you might also want to check out the Radar DDB 10am One Thing: Space Edition, written by Ed Lee.

Radar DDB 10am One Thing: Pepsi Lives For Now

The following post appeared originally on the the DDB Canada blog as part of the Radar DDB 10am series of blog posts and emails I contribute to at work. 

A few months ago, Pepsi launched a global campaign, “Live For Now,” by redoing Pepsi.com to feature a waterfall of branded content and fan comments about the beverage. It was a unique way to embrace social media while not relying too heavily on third-party networks. More recently, Pepsi also partnered with Twitter.

On Tuesday night, we started to see what that partnership was capable of as Pepsi delivered on that “Live For Now” promise by streaming a Nicki Minaj concert on any Tweet with #NickiMinajNow hashtag. As the go-to site for what’s happening now, we think Twitter was a perfect channel for Pepsi and this campaign. It’s also a great reminder that the world still loves a super-star endorsement deal.

Check out an archived version of the concert or just take a look at some of the tens of thousands of Tweets from users talking about it.

If you liked that, you might be interested in knowing that Nicki Minaj also wrote a song for Adidas just for the “All Originals” video.

We also wrote about Pepsi’s year-long partnership with Twitter here.

I'm hiring! #Toronto #Jobs

Good news, everyone! Tribal DDB is going to be hiring a number of Community Moderator/Writers for a five-week contract starting in mid-September. These positions will be for a high-profile, national campaign. It won't be an easy job, but it'll definitely be interesting. The official job posting from the DDB website is as follows:

 Tribal DDB is looking for 4 English writers with a passion for social media for an intense, 5 week contract on a high profile national campaign, beginning in mid-September through to late October. This role involves constant and ongoing interaction with our client's target audience – from adorers to detractors – around a sensitive and polarizing topic. Common sense or street smarts are mandatory.

As a high-energy creative, you have a solid understanding of advertising, are an active participant in social networks and have a history in community management and moderation. Strong writing skills are a must and a writing sample is required along with your resume.

RESPONSIBILITIES: You will be responsible for responding to consumer questions with engaged, quality written responses on a social media website in Tribal DDB's Toronto office. Primarily, this will include assessment, triage, moderation and creative responses to consumer questions. Developing answers to these questions will require navigating detailed product information.

QUALIFICATIONS: - 1-2 years experience is required - Passion for social media and marketing/advertising - Strong written communication ability (grammar, formatting, creativity, spelling) - Ability to follow a process - General understanding of agency process and capabilities - Bilingualism a plus - Proof reading/copy-editing ability a plus

Interested candidates please send resume and cover letter to hr.toronto@ddbcanada.com.

We appreciate all expressed interest in this position, however, only the candidates selected for interview will be contacted.

Meet The Superhumans

This spot to promote Channel 4's coverage of the Paralympic Games is one of the most amazing advertisements I've ever seen (click through to view on YouTube): It's too bad that the organization wasn't able to get the proper music rights to be able to allow embeds (as per the description on the YouTube link), but I still think that this is a powerful enough video that it will be shared anyways.

It invoked emotion, made me think and perhaps most importantly of all, is driving me to act and try and watch the paralympics. The music choice was great, the footage was cool and the sound editing really helped, but it the real highlight of this video was the inspiring people in it.

Thanks to my friend and colleague Sandra Moretti for sharing this.

"Our Food. Your Questions." = My Summer

If you're a regular reader of BlogCampaigning, you might have noticed that we often slow down our posts during the summer months. Normally it's because I'm outside enjoying the great weather, but this year it was because I was working on an amazing project for McDonald's Canada called "Our Food. Your Questions." You might have seen this video that was part of the campaign:

Or you might have just seen the site, McDonalds.ca/YourQuestions:

Or you might have just seen some of the great answers that my team of writers wrote in response to the thousands and thousands of questions that Canadians asked about food at McDonald's Canada:

No matter how you saw it, I hope it gave you new appreciation for the food that McDonald's Canada serves. I also hope that all of the hard work by an incredibly talented Tribal DDB team was able to shine through.

-Parker

 

 

Life, Work and Gaming in Sydney

Ever since I moved to Sydney I haven't really been active on Blogcampaigning. So what have I been up to? (Editors note: Easy question. The answer is "complaining about living near the beach and having a real job") Last year I became the Academic Coordinator for a private multimedia college. It offers, amongst other things, a bachelors degree in game design, programming and animation.

Seeing what students come up with is one of the most rewarding aspects of the job – some projects include great ideas and have commercial potential.

For example,  a group of graduates was able to recently acquire seed funding from Asia to work on a game that helps Asian students learn English. Another project revolves around the gamification of our curriculum by taking advantage of the data in our student management system. Another group is working on a game that helps to drive the agenda of one of Australia's most influential think tanks.

It's not only the students, however, who learn a lot. In the process of supervising these projects, I have learned a lot myself, the more so as they touch upon areas that only just opened up to the possibilities of games and game design.

One can tell that the interest in games is growing, they are more and more asserting themselves as a disruptive technology. I'm confident that in a couple of years the application of gamification principles – beyond their current superficial application – for any form of deeper and meaningful engagement will be the rule rather than the exception.

In this respect, the being able to design these systems will become a very valuable skill. On one hand it's easy to create a game; to create a good game, however, to achieve that delicate balance of a rule based system that fosters great experiences, is very hard. This applies to their traditional commercial application, but even more so to their "serious" application where they have to hit that sweet spot between instructional design and motivation.

I really hope that my students will see these opportunities and take advantage of them. While the Australian game development scene is certainly is flux, there are some amazing opportunities that present themselves, the more so in a country that was traditionally always very open toward the possibilities of new technologies.

Another perk of the job is being able to be in touch with the burgeoning Sydney game development scene. Traditionally the centres for game development in Australia were – and still are – Brisbane and Melbourne. Sydney, however, is catching up.

Not only are there professional studios starting up, attracted by new government funding models, but there is also a growing, very enthusiastic indie scene. Held together by regular meet-ups, a supportive atmosphere and the will to get something off the ground, it gives the impression that something exciting is going to happen rather sooner than later.

If it is, you will hear from me. I promise!

 -Jens

What kind of car should you buy?

Have you ever wondered what kind of car you should by? Check out the autoLyzer, a Facebook App developed by DDB for autoTRADER.ca. It works by analyzing your Facebook profile (including Likes, Friends, City, Age and a number of other factors) to determine the perfect car available on the autoTRADER.ca website for you.

Try the app for yourself on the autoTRADER Canada Facebook page, and let me know which cars it chose for you.

-Parker

Prometheus & The Animated .Gif

A few weeks ago I wrote about the Radar 10am Meetings we hold at the DDB Canada offices. The following blog post was written as a result of one of those meetings, and I'll be sharing others in the future.

If you're like some of the Radar DDB team, you've been pouring over every piece of content that's been created to promote the Ridley Scott film 'Prometheus.' From a powerful TED talk in 2023 with one of the film's characters to a futuristic Facebook-style timeline for the fictional Weyland Industries, the marketing for this movie has lots of highly-shareable pieces of content that provide a rich backstory.

We especially like this animated .gif of Michael Fassbender's android character David 8. This image was released to those who had signed up to learn more about the movie, and was accompanied by more detailed information about character.

Despite having been around since 1987, animated .gifs are seeing a resurgence in popularity and are shared widely on social networks (learn more here). These are frequently user-created, so it is great to see that the team behind Prometheus recognized that they too, could create and use these lo-fi but highly-shareable pieces of content.

See the image here, or visit the Weyland Industries website to learn more about David 8. You can also check out some of the films fans sharing David 8 content on Tumblr.

View this blog post on the DDB Canada website here.

You might also be interested in reading our post about the Renaissance of the Animated .gif

 

The September That Never Ends

Ever since I took a class called "Cyberculture" while attending Griffith University* in Australia, I've been fascinated by internet lore and the stories of  how the web was built. One of these stories that I recently came across was about "Eternal September." It comes from the thinking that when the internet was mostly restricted to university students, websites were flooded every September with new users that hadn't yet learned netiquette. Over the course of this first month, their upperclassmen taught them how to behave online. The result was what were probably pretty well-run little communities.

In 1993 the web became more accessible to the masses with AOL and Compuserve, with new users not yet savvy in the rules of online behaviour arriving year-round. Thus, September 1993 was dubbed the "Eternal September."

If you're super into this type of thing, it looks like there is a little program that you can download here that will calculate the current day of September, 1993 that we're at (looks like it's day 4242 of Eternal September).

Source 

-Parker