Posts Tagged ‘Wii’

Men are from Planet Xbox Women are from Planet Wii: How the Genders Play Differently

Tuesday, November 25th, 2008

Parker directed my attention towards this short yet insightful post by Jenni Mac about how videogames appeal more and more to a female demographic:

[W]atching the report it was clear that this involvement is actually because of two very different reasons. Men enjoy the activity, the skill, and the challenge. Although some women do enjoy these aspects as well, by listening to the interviews and examining the information it is evident women are interested in video games for the same reason they are interested in many other activities, the social aspect. Women quoted enjoying talking about it, getting together with friends for parties to do it and talking to people through the video games. Therefore although women are getting involved it seems to reinforce the true nature of the differences between the genders instead of providing evidence to how they are becoming more “similar” as the report seemed to detail.

Jenni makes a very good point here – one that’s also proven by sales records: The Sims, a game whose development team consists of an equal mix of male and female staffers and whose parent company Maxis has a female general manager, sold more than 100 million copies in all its different instalments with almost 60% of its players being females. What is the game all about? Basically: Being social.

This could also explain why the non-casual genre that has the biggest percentage of female players is the MMO with self reported numbers of between 20-25% female audience. As a study by the Nottingham Trent University states:

MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age.

WiiGreer

And then of course there’s the Wii which more than any other console encouraged social play: There’re no entry barriers, enough content to appeal to a female demographic and sheer fun of getting together with a couple of friends in front of the TV (probably also one of the reasons why Nintendo neglects its online business). The result: Even after two years after the Wii’s release Nintendo still has trouble meeting demand.

Of course men also like to be connected, but this mostly happens within a very competitive framework; Halo or Call of Duty being a case in point (probably also one of the reasons why Microsoft looks so much after its online business).

Then there’s the uncanny hate/ disinterest for Nintendo’s “albino waggle box“ on the part of the traditional male hardcore crowd (”I haven’t touched my Wii in ages!“) not to mention the shame when buying casual games – apparently all these things offend male sensitivities and the traditional (male) technicity of the industry. But hey, what can we do? It’s all in our brains.

Allan Reiss, MD, and his colleagues have a pretty good idea why your husband or boyfriend can’t put down the Halo 3. In a first-of-its-kind imaging study, the Stanford University School of Medicine researchers have shown that the part of the brain that generates rewarding feelings is more activated in men than women during video-game play. (…)
The findings indicate, the researchers said, that successfully acquiring territory in a computer game format is more rewarding for men than for women. And Reiss, for one, isn’t surprised. “I think it’s fair to say that males tend to be more intrinsically territorial,” he said. “It doesn’t take a genius to figure out who historically are the conquerors and tyrants of our species-they’re the males.”

What about you? If you’re a female gamer, what games do you play and why?

-Jens

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What if the Primary Candidates were Consoles?

Friday, January 11th, 2008

Gigaom posted witty a piece comparing the Primary Candidates of the Democrats to game consoles:

Barack Obama is the Nintendo Wii: The multi-racial candidate who was first dismissed by Washington insiders for not having enough power or third-party backers — but has gone on to draw immense popularity, not just from hardcore party faithful, but from the young and old, independents and Republicans alike. Instantly appealing like the Wii, Obama is popular not because of his library of policies, but because he is changing the way the game is played.

Hillary Clinton is the Microsoft Xbox 360: Backed by the most money, seen as a reliable and established brand, Hillary appeals most to the Democratic base, much the same way the 360 is most popular with hardcore gamers. Transitioning from her husband’s Xbox era, she offers not revolutionary change but steady, reliable content.

John Edwards is the Playstation 3: Formerly the Democratic frontrunner of the previous generation, Edwards now offers a greatly enhanced library of positions with far more ideological power — which few except Edwards’ die-hard fanboys seem to be buying.
Unsurprisingly, the candidates are now polling about the same as their next-gen analogs are currently selling, with the Wii capturing 44 percent of the vote, the 360 pulling in 36 percent, and the PS3 trailing far behind with 20 percent.

Of course one might want to add some qualifications here and there, e.g. the public eventually realising that only changing the way the game is played might not be enough – just like Wii might face a difficult 2008 once everybody has one and the content comes to the foreground. Nevertheless: Both cases, Wii and Obama, show the public’s tremendous desire for change from the status quo. Also Hillary 360 Clinton is actually more revolutionary than her Wii counterpart on a couple of issues, especially socialised medicine. Still funny and though provoking stuff though.

PS
One commentator of the piece linked Ron Paul to old school Nintendo games. I’d rather like to think of him as early 80s Atari: old school and half visionary, half crazy.

-Jens

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Content Is King, But Interactivity Is Emperor

Sunday, December 2nd, 2007

If you’ve been reading this blog lately, you know that we’ve had quite a few posts about video games lately, and I’m guessing that you think we are either a.) nerds b.) totally missing the point or c.) geniuses for knowing where it’s at.

Well, if you thought either a.) or c.), you’d be completely right. According to this article, the video game industry is worth at least $3 billion $34.5 billion (I forgot a zero according to Jens and Price Waterhouse Cooper, see comment below) these days, and that should improve to $44 billion in the next four years.

In Japan (always ahead of the rest of the world when it comes to games), people can’t get enough of the Playstation 3. Sony and Microsoft might not be able to decide who is better (the latter claiming 310,000 units sold per week), but the Wii is flying off of store shelves at a rate of 350,000 units a week.

Those numbers are nothing to sneeze at, and if you can’t recognize how important video games are going to be in the next few years, it’s already game over for you. Every single media industry (and beyond) will have to realize that if they don’t incorporate video games into their strategy, they’re doomed. Content might be king now, but interactivity is on its way to becoming Emperor.

-Parker

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Wii really can’t argue with reasons like this

Thursday, November 29th, 2007

Fanboys, that scourge of mankind, number 8 on the list of the worst consumer tech trends and blind adherents to corporations that (optimistically) feel about one tenth of the passion for them that they do for their gadgets.  No one wants to argue with them unless they have a fetish for insults.
If you can’t resist though, here’re five reasons why the Wii is saving the videogame industry. Nothing one hasn’t heard or read a hundred times before, but nicely and concisely summarized.
I’d say: Nothing to disagree with in there. While I still doubt that casual gaming will help videogames realize their full potential (in terms of conveying emotions and storytelling and all that jazz), it is certainly refreshing to see one of the major players in the business break through the dominant mindset of the industry, encouraging simple fun and wholesome play for everyone. The widening of the demographic for games is definitely something to be encouraged; after all most game-haters and moral panic-mongers have their roots in misinformed circles who have never even touched a controller. And hey, the Wii has the potential to transform even hardline anti-gaming moms into game devotees!

-Jens

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It’s Not About Manhunt it’s About Video Games

Monday, June 25th, 2007

Manhunt 2, the latest brainchild of scandal-ridden developer Rockstar, got a hard time all over the world: the English BBFC rejected the title, Ireland and Australia followed suit, while the American ESRB issued a preliminary rating of AO (Adults only) which basically amounts to a ban since most US retailers, such as Wal-Mart and Target, refuse to carry software rated AO. Accordingly Rockstar decided to temporarily shelve the title.
I played the first Manhunt and found its snuff aesthetic sickening. Games like this definitely deserve a high rating and shouldn’t get into the hands of minors. Also the whole principle of the title, “its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing” (to quote the BBFC), seems indeed questionable in a more and more “economised” environment with its out of control individualism.
But: do these elitist worries justify a ban? Shouldn’t every (grown up) individual be able to decide for himself what he wants to consume? Despite having to play the game the censors apparently are still alive and well… What worries me most though is the fact that the distribution of AO games, thanks to the conservative attitudes of corporate America respectively the elitist protection instincts of classification boards is pretty much impossible. Add to this the fact that the console manufacturers (in this case Sony and Nintendo) won’t allow AO rated games on their machines. The thing is: through this form of censorship the full development of the medium of digital games in hindered since they are denied the rights of expression traditional media have. Art must contend boundaries, it must resist its industrialisation, and games as a form of art must do so in order to cover the whole range of human emotions – not only when it comes to violence but also to sexuality, one of the most neglected subjects of digital games. The works of the Marquis de Sade are considered classics these days, games on the other hand don’t even get the chance to explore similar territories under current circumstances. Sex in movies isn’t an issue, also this medium has its erotic classics – a game equivalent of something like The Last Tango in Paris however is unthinkable (though the question remains of how to design a game that conveys these intense emotions). The problem of digital games is that they are trying to strive for respect and artistic expression in an industry with a questionable political economy that is surrounded by moral panics due to the game-illiterate public/ media/ politicians. History tells us that with time this resistance wanes. Let’s hope that this is also the case in the sensationalist 21st century.

-Jens

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Casual Gaming vs Innovation

Friday, June 8th, 2007

If you had a look at the Japanese sales charts lately you could get the impression that hardcore gaming is coming to an end in the land of the rising sun. Nintendo rules with an iron fist and it seems that it can only be a matter of months until the whole country owns a DS and/ or a Wii. Meanwhile, Xbox 360 sales are still a total disaster which when you think of the games for it, combined with some Americanised corporate ignorance, isn’t really much of a surprise. Also Europe doesn’t seem too impressed with Microsoft’s game culture. Actually the only market the 360 really appeals to is the action-obsessed US with its competitive culture. And even though Sony would like you to believe that if Jesus was a console he would be a Playstation 3, the great unwashed masses don’t seem to have gotten the message yet – sales just pretty much suck everywhere.
So what can be made of this?
It’s great to see that Nintendo is tapping a new audience with its approach and finally brings videogames to the mainstream. Which was about damn time considering that the industry had about 30 years for that. Male fantasies of bikini girls with machine guns are complimented with content (ed. note: What’s wrong with bikini girls and machine guns?). Also your girlfriend can enjoy the system, as the innovative Wii control scheme allows for intuitive and interesting concepts that don’t force you too learn the layout of a 16 button joypad by heart; cheaper development costs (potentially) mean more innovative and daring games. Sounds good, doesn’t it?
There are issues though. Will people stay interested in the casual games Nintendo offers? Is the five, ten minute distraction compelling enough to keep players coming back for more? Also: Can these games really innovate the medium? Maybe in being different when it comes to certain forms of content and in their control scheme. But it takes more to create something completely epic and new. Innovation is also always linked to new, more powerful technologies. More powerful graphics can make for a better narrative architecture, i.e. a powerful narrative with the help of an immersive environment. Superior calculating power can help to create a better A.I., an area that definitely needs improvement, holds huge promises and could potentially compel games to a new level.
Casual gaming is a step in the right direction and a necessary completion. It would a shame though if hardcore gaming completely disappeared or just played a minor rule because this would severely diminish chances of future epic masterpieces. So let’s hope Sony and Microsoft get their act together – you might not always like them (for very good reasons I might add!) but without them the future would be bleak.

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