Posts Tagged ‘Sony’

Apparently Videogames (and laptops and cell phones) do Kill People: Demand for Raw Materials Incited African “PlayStation War”

Sunday, July 13th, 2008

A piece on gamepolitics brought my attention to an aspect of videogaming I never really thought about: The mining of the raw materials needed to manufacture consoles.

A report on Toward Freedom states that the PlayStation 2’s requirement for a rare metal in its manufacturing process helped fuel a bloody, decade-long conflict in Africa’s Democratic Republic of Congo. This rare metal is a black metallic ore called coltan which once it is refined becomes a bluish-gray powder called tantalum, a crucial component for cell phones, laptops – and the PlayStation 2 whose launch in 2000 spurred a further increase in demand.

This eventually led to Rwandan troops and Western companies to exploit the people and mineral resources of Congo, with children often forced to work in mines.

Extensive evidence shows that during the war hundreds of millions of dollars worth of coltan was stolen from the Democratic Republic of Congo (DRC). The UN and several NGOs claim some of the most active thieves were the Rwandan military, several militias supported by the Rwandan government, and also a number of western-based mining companies, metal brokers, and metal processors that had allegedly partnered with these Rwandan factions.

While comments like “Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms” make for catchy, cliche ridden headlines it has to remembered that during the last eight years not only the demand for consoles but also for other forms of consumer electronics grew disproportionately high. Take for example the saturation with cell phones or the rising popularity of laptops – not that that makes this sad fact any better but one certainly can’t reduce the problem to the gaming industry alone (something which a lot of people are probably inclined to do as it’s an easy target).

According to gamepolitics, a Sony rep told Toward Freedom that the company now takes steps to ensure that it does not use coltan illegally obtained from Congo in its manufacturing processes.

-Jens

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How To Ruin Your Life By Not Playing Video Games

Saturday, November 3rd, 2007

My friend Jay is fucking amazing at video games. Supernaturally good. For the past six years, I’ve been telling him that he should quit school or his job and take up video games full time. For a while, I told him that he should move to Korea to do this, but it turns out that North America has a video game league. Players are making hundreds of thousands of dollars in sponsorships and prize money, and I’m really disappointed when I hear that Jay is focusing more on law school than on games.

Even if he doesn’t go pro (turning his back on cash and chicks), there are still a ton of other benefits to gaming. I’ve always been convinced that Jay’s gaming ability had something to do with an inherent pattern recognition skill, and that he should at least be playing the stock market. While this hasn’t been proven, Techdirt points us to an article showing that other people seem to agree with me on this.

A recent article on a South African technology site seems to say that video game players are destined to be the leaders of tomorrow (found via Slashdot). The article is part of a study that found “that 80 percent of managers in the US under the age of 35 had significant video game experience and that gamers had a more positive outlook on life than non-gamers.

Another post from Techdirt points us to similar information, saying that video game players are better strategic business thinkers.

Once when I asked a friend how Jay managed to drive 12 hours straight through heavy rain and darkness in the southern United States, my friend said “he just turns it into a video game.”

And to confirm my belief that in any given driving conditions, I’d rather have Jay behind the wheel than anyone else I know, this article from the BBC news website says that video gamers have better visual skills than most of the population.

So Jay, if you’re reading this: Drop out of law school and start playing more games.
To anyone else: Send Jay a message on Facebook and tell him to pick up a controller. Then go out and play some games of your own. It’ll be worth your time.

-Parker
PS: Although it probably doesn’t surprise anyone, one of the hottest television shows in Japan right now is a reality show about a guy playing some of the hardest video games ever made. It is already in its 8th season.

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It’s Not About Manhunt it’s About Video Games

Monday, June 25th, 2007

Manhunt 2, the latest brainchild of scandal-ridden developer Rockstar, got a hard time all over the world: the English BBFC rejected the title, Ireland and Australia followed suit, while the American ESRB issued a preliminary rating of AO (Adults only) which basically amounts to a ban since most US retailers, such as Wal-Mart and Target, refuse to carry software rated AO. Accordingly Rockstar decided to temporarily shelve the title.
I played the first Manhunt and found its snuff aesthetic sickening. Games like this definitely deserve a high rating and shouldn’t get into the hands of minors. Also the whole principle of the title, “its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing” (to quote the BBFC), seems indeed questionable in a more and more “economised” environment with its out of control individualism.
But: do these elitist worries justify a ban? Shouldn’t every (grown up) individual be able to decide for himself what he wants to consume? Despite having to play the game the censors apparently are still alive and well… What worries me most though is the fact that the distribution of AO games, thanks to the conservative attitudes of corporate America respectively the elitist protection instincts of classification boards is pretty much impossible. Add to this the fact that the console manufacturers (in this case Sony and Nintendo) won’t allow AO rated games on their machines. The thing is: through this form of censorship the full development of the medium of digital games in hindered since they are denied the rights of expression traditional media have. Art must contend boundaries, it must resist its industrialisation, and games as a form of art must do so in order to cover the whole range of human emotions – not only when it comes to violence but also to sexuality, one of the most neglected subjects of digital games. The works of the Marquis de Sade are considered classics these days, games on the other hand don’t even get the chance to explore similar territories under current circumstances. Sex in movies isn’t an issue, also this medium has its erotic classics – a game equivalent of something like The Last Tango in Paris however is unthinkable (though the question remains of how to design a game that conveys these intense emotions). The problem of digital games is that they are trying to strive for respect and artistic expression in an industry with a questionable political economy that is surrounded by moral panics due to the game-illiterate public/ media/ politicians. History tells us that with time this resistance wanes. Let’s hope that this is also the case in the sensationalist 21st century.

-Jens

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Casual Gaming vs Innovation

Friday, June 8th, 2007

If you had a look at the Japanese sales charts lately you could get the impression that hardcore gaming is coming to an end in the land of the rising sun. Nintendo rules with an iron fist and it seems that it can only be a matter of months until the whole country owns a DS and/ or a Wii. Meanwhile, Xbox 360 sales are still a total disaster which when you think of the games for it, combined with some Americanised corporate ignorance, isn’t really much of a surprise. Also Europe doesn’t seem too impressed with Microsoft’s game culture. Actually the only market the 360 really appeals to is the action-obsessed US with its competitive culture. And even though Sony would like you to believe that if Jesus was a console he would be a Playstation 3, the great unwashed masses don’t seem to have gotten the message yet – sales just pretty much suck everywhere.
So what can be made of this?
It’s great to see that Nintendo is tapping a new audience with its approach and finally brings videogames to the mainstream. Which was about damn time considering that the industry had about 30 years for that. Male fantasies of bikini girls with machine guns are complimented with content (ed. note: What’s wrong with bikini girls and machine guns?). Also your girlfriend can enjoy the system, as the innovative Wii control scheme allows for intuitive and interesting concepts that don’t force you too learn the layout of a 16 button joypad by heart; cheaper development costs (potentially) mean more innovative and daring games. Sounds good, doesn’t it?
There are issues though. Will people stay interested in the casual games Nintendo offers? Is the five, ten minute distraction compelling enough to keep players coming back for more? Also: Can these games really innovate the medium? Maybe in being different when it comes to certain forms of content and in their control scheme. But it takes more to create something completely epic and new. Innovation is also always linked to new, more powerful technologies. More powerful graphics can make for a better narrative architecture, i.e. a powerful narrative with the help of an immersive environment. Superior calculating power can help to create a better A.I., an area that definitely needs improvement, holds huge promises and could potentially compel games to a new level.
Casual gaming is a step in the right direction and a necessary completion. It would a shame though if hardcore gaming completely disappeared or just played a minor rule because this would severely diminish chances of future epic masterpieces. So let’s hope Sony and Microsoft get their act together – you might not always like them (for very good reasons I might add!) but without them the future would be bleak.

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