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Author Archives: Jens
Breaking with Technicity: The iPad is the Nintendo Wii of the Computer World
Apple introduced its iPad to mixed reactions: It’s not capable of multi-tasking, lacks Flash support, and has no camera. It was derided as a blown-up iPod touch. The enthusiasm that has surrounded other Apple launches was lacking.
I believe one of the main reasons for this is the iPad’s break with the dominant technicity of computers.
Technicity [...]
Australia’s contrary Internet tendencies
Australia is a weird country. Given that the country’s broadband is amongst the worst in the developed world, Prime Minister Kevin Rudd announced a plan to build a national broadband network.
The ambitious project will take up to eight years, cost $43 billion, create tens of thousands of jobs and will see fibre-optic cable laid out [...]
Posted in Communications, Jens Schroeder, Online, Politics Tagged Australia, Broadband, censorship, Conroy, Net Filter, Rudd 2 Comments
‘Internet Eyes’ put gamers on police patrol
A couple of months ago I wrote about a $2-million citizen surveillance system installed along the Tex-Mex border which allowed to people to catch Mexicans from the comfort of their home.
I was joking about what would be next: Xbox users collecting achievements by helping to catch gang members?
The answer came quicker than I thought: gamers [...]
Posted in Jens Schroeder, Video Games Tagged antisocial media, CCTV, England, Internet Eye, Orwell 1 Comment
Left 4 Dead in the Aussie Censorship System
It looks like Left 4 Dead 2 has been banned in Australia. The reason:
[C]lose in attacks cause copious amounts of blood spray and splatter, decapitations and limb dismemberment as well as locational damage where contact is made to the enemy which may reveal skeletal bits and gore.
This was not deemed suitable for 15-year-olds.
Despite the [...]
Posted in Et cetera, Jens Schroeder, Video Games Tagged Atkinson, censorship, Left4Dead 2, OFLC, videogames 4 Comments
Could game play at work actually improve engagement?
“Button” is a nice example of how games can be used to mentally stimulate people in order to keep them engaged in their mundane jobs.
The game is as simple as it gets: there is a button on the screen and when it lights you push it.
Explains Techcrunch:
Blank Software will choose random times to light [...]
Posted in Jens Schroeder, Mobile Phones, Video Games, casual games Tagged button, engagement, iphone Leave a comment
How I Met the Inventor of the Videogame
Ralph Baer, inventor of the videogame console, recently came to Berlin to celebrate the online launch of the “History of Video Games Timeline” by the Berlin Computer Game Museum.
Quite an exciting moment for me, and probably the last chance to have a chat with the man behind the craze that touched our lives and [...]
Posted in Jens Schroeder, Technology, Video Games Tagged Atari, Brown Box, Magnavox Odyssey, Nintendo, Nolan Bushnell, Pong, Ralph Baer, Technology, Videogame history, videogames, Wii 4 Comments
Community-based video game funding – could it work?
Gabe Newell recently suggested letting gamers fund a title, and in the process cutting out the middle-man that is the publisher.
“One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget — it [...]
Posted in Jens Schroeder, Video Games Tagged angelica express, gabe newell, game funding, valve, videogames 2 Comments
Must Love Death: German Social Media Lessons
The preface:
The claim resurfaces regularly. I’ve written about it; others have written about it: in terms of internet and social media, Germany lags behind.
ReadWriteWeb just published an interview with Marcel Weiß, the editor of Netzwertig.com—one of Germany’s most popular blogs—in which he explains that Germany is at least five years behind the U.S. when it comes [...]
Posted in Communications Tagged Facebook, Marketing, movies, Must Love Death, Social Media, Social Media Release, Twitter 3 Comments

Fanboys: These Days’ Mods and Rockers